- 類型:動(dòng)作游戲
- 發(fā)行:暴雪
- 發(fā)售:2012-05-15(PC)
- 開(kāi)發(fā):暴雪
- 語(yǔ)言:簡(jiǎn)中 | 英文 | 多國(guó)
- 平臺(tái):PC Switch PS4 XBOXONE
- 標(biāo)簽:地牢,暗黑,經(jīng)典,動(dòng)作角色扮演,美式RPG
《暗黑破壞神3》剖析野蠻人怒氣系統(tǒng)
- 來(lái)源:21CN
- 作者:newtype2001
- 編輯:ChunTian
網(wǎng)友1:
好吧,能不能舉個(gè)例子來(lái)說(shuō)明每個(gè)技能所消耗的怒氣值?
Bashiok:
They require fury in amounts of full fury globes. So the most one can cost is 3.
使用技能的話,會(huì)消耗一定數(shù)量的怒氣球。最大會(huì)一次過(guò)消耗3個(gè)
網(wǎng)友2:
是不是每個(gè)技能的消耗都會(huì)以一整個(gè)怒氣球?yàn)閱挝坏??
Bashiok:
Yes, currently abilities that do cost fury cost one or more full fury "globes". Don't get the term 'fury globe' too stuck in your brain though, there's going to be an official name for them and it may not be globe.
是的,現(xiàn)在使用技能都會(huì)消耗一個(gè)或者更多的怒氣球(globes)。不要在你腦子里糾結(jié)太多怒氣球(fury globe)的概念,以后會(huì)有一個(gè)官方的正式名字,可能不叫“球”(globe)了。
網(wǎng)友3:
有沒(méi)有只消耗一部分怒氣球的技能?
Bashiok:
There aren't and probably won't be abilities that cost a portion of a fury ... ball. I'm going to call them fury balls. Wait ... no ... that's a terrible idea.
游戲中沒(méi)有只消耗部分怒氣……球(ball)的技能。我打算把他們叫做怒氣球(ball)。等等……唉……這真是個(gè)壞主意(譯者:這里B大是懊惱將怒氣球(ball)這個(gè)名字起得差)
網(wǎng)友4:
怒氣球是不是用數(shù)量來(lái)計(jì)算的,另外使用技能會(huì)消耗一定“數(shù)量”的怒氣球?
Bashiok:
Right now they actually are, but that's because it's sort of mid-transition from an old fury system. They'll simply be shown and referred to in ability cost as full globes. At least that's the current thought.
As I said it's still a system and game in development, and any of this can change entirely. This is just a peek into the current workings.
現(xiàn)在這個(gè)系統(tǒng)的確是這樣,但是因?yàn)樗皇桥f的怒氣系統(tǒng)的過(guò)渡階段。他們將會(huì)以一整個(gè)球體來(lái)展現(xiàn)和使用。至少現(xiàn)在的版本是這樣的。
正如我說(shuō)過(guò)的,游戲正在開(kāi)發(fā)中,而這只是里面一個(gè)系統(tǒng),或許以后又可能會(huì)完全推翻重做?,F(xiàn)在的看到的,只是當(dāng)前工作的一小部分。
網(wǎng)友5:
過(guò)一段時(shí)間后,怒氣值會(huì)自動(dòng)減少嗎?
Bashiok:
Yes.
是的。
網(wǎng)友6:
隨著技能等級(jí)的增加,所需的怒氣值也會(huì)增加嗎?
Bashiok:
I don't know of any abilities that do right now but it's always a possibility for balance later.
我不知道現(xiàn)在會(huì)有哪些技能會(huì)有這樣的情況(等級(jí)提升,怒氣值消耗增加),不過(guò)以后為了平衡游戲,這個(gè)可能性會(huì)一直存在的。
網(wǎng)友7:
當(dāng)你使用一個(gè)消耗怒氣的技能攻擊怪物之后,作為效果,會(huì)補(bǔ)充怒氣值的嗎?(就是說(shuō),如果補(bǔ)充的怒氣值等于消耗的怒氣值,那么其實(shí)就是沒(méi)有消耗怒氣值)
Bashiok:
It does, but of course it's subject to change.
會(huì)有怒氣補(bǔ)充的機(jī)制,不過(guò)以后會(huì)調(diào)整的,這是當(dāng)然的。
網(wǎng)友8:
戰(zhàn)爭(zhēng)踐踏技能會(huì)消耗怒氣嗎?
Bashiok:
It doesn't cost any fury, but it does have a cooldown.
不會(huì)消耗怒氣,但是這個(gè)技能需要冷卻時(shí)間。
網(wǎng)友9:
按照上面說(shuō)的,怒氣值最大值是3點(diǎn)?或者上限更高一點(diǎn),例如3.9?如果最大值是3點(diǎn),但是當(dāng)你想使用一個(gè)3點(diǎn)怒氣值的技能的時(shí)候,怒氣值下降到2.9999了,那怎么辦?
Bashiok:
Fury decay doesn't happen that quickly. There's a grace period in there before it starts ticking down.
怒氣不會(huì)那么快就下降的。在怒氣值下降之前,會(huì)有一個(gè)寬裕的時(shí)間。
網(wǎng)友10:
戰(zhàn)爭(zhēng)踐踏技能是不消耗怒氣的。能不能給我們一些使用怒氣值的技能的例子?那些技能的威力會(huì)有多大?
Bashiok:
Ground stomp is an exception mainly because of the nature of its use. A cooldown allows it to be used as an "oh crap I'm overwhelmed" ability without also requiring you to have fury built up. Most if not all straight attack abilities like cleave, leap attack, whirlwind, etc. have fury costs, in addition to most 'buff' abilities.
戰(zhàn)爭(zhēng)踐踏之所以是一個(gè)例外,主要是因?yàn)樗褂玫膱?chǎng)合的性質(zhì)。這個(gè)技能可以在你覺(jué)得“oh,我快頂不住了”的情況下使用,尤其在你沒(méi)有怒氣的情況下。大部分的直接攻擊型技能都需要用到怒氣,例如劈砍,跳斬,旋風(fēng)斬,另外大部分的加buff技能都需要用到怒氣。
網(wǎng)友11:
看上去怒氣值需要漲五次才能補(bǔ)滿一個(gè)怒氣球。所以要釋放一個(gè)看上去作為最基礎(chǔ)的劈砍技能,考慮到該技能消耗一個(gè)怒氣球,那么需要5次普通攻擊才能釋放一次基礎(chǔ)技能。而如果旋風(fēng)消耗三個(gè)怒氣球的話,得普通攻擊15次才能用一次。使用技能的次數(shù)也就10%,這太不爽了,而且如果是PVP的話,能打著一下都不容易,何況要15次才能用一下高級(jí)技能
Bashiok:
Fury is also built from incoming attacks. If you're in a moderate sized scuffle you can unleash abilities pretty regularly. The animation that was shown in BlizzCast was made in a test environment, using a single weapon and attacking stationary (and non-attacking) zombies. So it built up fairly slowly, but nice and consistent for the video, which was the point. In a normal game, and as the barbarian especially, you're quite often surrounded and the balance of normal attacks/fury gen/special ability use feels quite nice.
被攻擊的時(shí)候,也會(huì)有怒氣值的。如果你身處在一場(chǎng)中等水平的戰(zhàn)斗中的話,你可以很頻繁地使用技能。在BlizzCast上看到過(guò)一個(gè)這樣的測(cè)試場(chǎng)景,用一個(gè)單手武器來(lái)攻擊一個(gè)站著不動(dòng)(并且不會(huì)攻擊)的僵尸,怒氣值的增長(zhǎng)會(huì)很慢的,但是增長(zhǎng)速度會(huì)很穩(wěn)定。在正常情況下,作為一個(gè)野蠻人,你會(huì)經(jīng)常被怪物所包圍,普通攻擊/積累怒氣/釋放技能這個(gè)平衡會(huì)讓你感覺(jué)非常好


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