- 類型:第三人稱射擊
- 發(fā)行:PUBG Corporation
- 發(fā)售:2017-12-20(PC)
- 開(kāi)發(fā):PUBG Corporation
- 語(yǔ)言:簡(jiǎn)中 | 英文 | 日文 | 多國(guó)
- 平臺(tái):PC XBOXONE
- 標(biāo)簽:槍?xiě)?zhàn),玩家對(duì)戰(zhàn),合作,大逃殺,第三人稱射擊
絕地求生大逃殺畫(huà)面優(yōu)化指南 中低配置電腦優(yōu)化教程
- 來(lái)源:年〃
- 作者:智慧果
- 編輯:ChunTian

步驟1
到steam庫(kù)中,選擇絕地求生游戲右鍵調(diào)出菜單點(diǎn)擊(屬性),在點(diǎn)擊(設(shè)置啟動(dòng)選項(xiàng)),輸入:-malloc=system +mat_antialias 0 window -USEALLAVAILABLECORES -sm4:-malloc=system +mat_antialias 0 window -USEALLAVAILABLECORES,之前有人說(shuō)刪除-sm4游戲fps還會(huì)提升一下,具體自己選擇。
步驟2
進(jìn)入C盤文件夾,點(diǎn)選項(xiàng)>勾選顯示隱藏文件。
然后根據(jù)路徑進(jìn)入此文件夾:C:\庫(kù)\計(jì)算機(jī)名稱\AppData\Local\TslGame\Saved\
Config\WindowsNoEditor,進(jìn)入此文件夾后會(huì)看到如下INI文件。
步驟3
1、開(kāi)始更改ini文件。首先右鍵取消勾選(只讀)如圖,然后應(yīng)用確定。
2、然后打開(kāi)(GameUserSettings.ini)文件,復(fù)制粘貼以下內(nèi)容并進(jìn)行替換。
[ScalabilityGroups]
sg.ResolutionQuality=70
sg.ViewDistanceQuality=0
sg.AntiAliasingQuality=0
sg.ShadowQuality=0
sg.PostProcessQuality=0
sg.TextureQuality=0
sg.EffectsQuality=0
sg.FoliageQuality=0
sg.TrueSkyQuality=0
sg.GroundClutterQuality=0
sg.IBLQuality=0
sg.HeightFieldShadowQuality=0
然后保存就行。
3、選擇第2個(gè)ini文件(Engine.ini)右鍵取消勾選只讀。
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/OceanPlugin/Content
Paths=../../../Engine/Plugins/Mutable/Content
Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content
Paths=../../../Engine/Plugins/RoadEditor/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Wwise/Content
[/script/engine.engine]
bSmoothFrameRate=true
MinDesiredFrameRate=60
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=144))
MaxPixelShaderAdditiveComplexityCount=128
MaxES2PixelShaderAdditiveComplexityCount=45
TimeBetweenPurgingPendingKillObjects=30
bDisablePhysXHardwareSupport=True
[/script/engine.renderersettings]
r.SeparateTranslucency=False
r.CustomDepth=1
r.DefaultFeature.Bloom=False
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.AntiAliasing=0
r.ViewDistanceScale=1
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=1
r.Shadow.MaxResolution=256
r.Shadow.RadiusThreshold=0.1
r.Shadow.DistanceScale=0.1
r.Shadow.CSM.TransitionScale=0
r.DistanceFieldShadowing=0
r.DistanceFieldAO=0
r.DepthOfFieldQuality=0
r.RenderTargetPoolMin=300
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.EyeAdaptationQuality=0
r.FastBlurThreshold=0
r.Upscale.Quality=1
r.TonemapperQuality=0
r.RefractionQuality=0
r.SSR.Quality=0
r.SceneColorFormat=3
r.TranslucencyVolumeBlur=0
r.MaterialQualityLevel=0
r.SSS.Scale=0
r.SSS.SampleSet=0
r.EmitterSpawnRateScale=0.75
4、打開(kāi)第3個(gè)ini文件(Scalability.ini)依舊取消勾選只讀,粘貼以下全部?jī)?nèi)容。(以下這些內(nèi)容只在最低配置中應(yīng)用)。
[ScalabilitySettings]
PerfIndexValues_ResolutionQuality="50 50 50 50"
[AntiAliasingQuality@0]
r.MSAA.CompositingSampleCount=1
[ViewDistanceQuality@0]
r.SkeletalMeshLODBias=5
[ShadowQuality@0]
r.LightFunctionQuality=0
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=0
r.Shadow.MaxResolution=32
r.Shadow.RadiusThreshold=0.24
r.Shadow.DistanceScale=0.1
[PostProcessQuality@0]
r.DepthOfFieldQuality=0
r.RenderTargetPoolMin=200
r.Upscale.Quality=0
[TextureQuality@0]
r.MaxAnisotropy=0
[EffectsQuality@0]
r.TranslucencyLightingVolumeDim=1
r.RefractionQuality=0
r.SceneColorFormat=3
[FoliageQuality@0]
r.ParticleLightQuality=0
然后保存。
5、最后把3個(gè)ini文件,恢復(fù)勾選“只讀”。
步驟4
FOV選項(xiàng)開(kāi)啟或者關(guān)閉,打開(kāi)Engine.ini文件,在最下方粘貼以下內(nèi)容。
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

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