您的位置: 單機(jī) > 攻略 > 游戲秘籍 > 攻略詳情

圣域2:黃金版 技能擊飛MOD 手動(dòng)添加擊飛效果教程

時(shí)間:2013-07-11 16:07:48
  • 來源:3DM論壇—888sunge
  • 作者:Fantasy
  • 編輯:ChunTian
0

《圣域2:黃金版》技能擊飛MOD,手動(dòng)添加擊飛效果教程。

圣域2:黃金版 技能擊飛MOD 手動(dòng)添加擊飛效果教程

首先,用記事本打開游戲目錄\scripts\shared\spells.txt

然后,參考后文進(jìn)行修改。

he_st_eissplitter ——紅色的位置是“技能名稱”所在

附錄含有游戲中技能所對應(yīng)的名稱

entry9 = {"et_chance_piercing", 334, 2, 6, 5 },——紫色是原版entryX所在

entry10 = {"et_hurl_enemy", 1000, 0, 0, 9 }, ——棕色是修改后entryX所在


方法:

搜索找到想要修改的“技能名稱”位置;

下拉找到連續(xù)的entry欄(“原版”連續(xù)entry中最大數(shù)字X);

在entryX 后面添加額外一行: entryX= {"et_hurl_enemy", 1000, 0, 0, 9 },

X的數(shù)值為X+1

添加的額外一行之前需要手動(dòng)輸入兩個(gè)Tab(按兩下Tab鍵位)

注意不要少了逗號 “, ”


冰冷荊棘

原版:

mgr.defineSpell( "he_st_eissplitter", {

eiStateName = "cSpellCast",

fxTypeCast = "FX_HE_EISSPLITTER_C",

fxTypeSpell = "FX_HE_EISSPLITTER",

fxTypeCastSpecial = "FX_HE_CAST_K",

duration = 1.500000,

animType = "ANIM_TYPE_SM07",

animTypeApproach = "ANIM_TYPE_INVALID",

animTypeRide = "ANIM_TYPE_INVALID",

animTypeSpecial = "ANIM_TYPE_RIDESM01-SPECIAL",

causesSpellDamage = 1,

tokens = {

entry0 = {"et_maxangle_cone", 180, 2, 0, 8 },

entry1 = {"et_spelldamage_ice", 700, 350, 0, 133 },

entry2 = {"et_spelldamage_physical", 700, 350, 0, 133 },

entry3 = {"et_missile_adapt", 2900, 315, 0, 9 },

entry4 = {"et_missile_adapt", 470, 27, 1, 9 },

entry5 = {"et_spelldamage_ice", 490, 245, 2, 133 },

entry6 = {"et_chance_criticalhit", 98, 2, 3, 5 },

entry7 = {"et_chance_piercing", 334, 2, 4, 5 },

entry8 = {"et_missile_adapt", 470, 27, 5, 9 },

entry9 = {"et_chance_piercing", 334, 2, 6, 5 },

},

fightDistance = 525.000000,

aspect = "EA_HE_STORM",

cooldown = 0.000000,

soundProfile = 0,

cost_level = 250,

cost_base = 500,

focus_skill_name = "skill_HE_storm_focus",

lore_skill_name = "skill_HE_storm_lore",

spellClass = "cSpellHeEissplitter",

spellcontroltype = "eCAtype_a_effect_cone",

sorting_rank = 2,

})

冰冷荊棘

修改后:

mgr.defineSpell( "he_st_eissplitter", {

eiStateName = "cSpellCast",

fxTypeCast = "FX_HE_EISSPLITTER_C",

fxTypeSpell = "FX_HE_EISSPLITTER",

fxTypeCastSpecial = "FX_HE_CAST_K",

duration = 1.500000,

animType = "ANIM_TYPE_SM07",

animTypeApproach = "ANIM_TYPE_INVALID",

animTypeRide = "ANIM_TYPE_INVALID",

animTypeSpecial = "ANIM_TYPE_RIDESM01-SPECIAL",

causesSpellDamage = 1,

tokens = {

entry0 = {"et_maxangle_cone", 180, 2, 0, 8 },

entry1 = {"et_spelldamage_ice", 700, 350, 0, 133 },

entry2 = {"et_spelldamage_physical", 700, 350, 0, 133 },

entry3 = {"et_missile_adapt", 2900, 315, 0, 9 },

entry4 = {"et_missile_adapt", 470, 27, 1, 9 },

entry5 = {"et_spelldamage_ice", 490, 245, 2, 133 },

entry6 = {"et_chance_criticalhit", 98, 2, 3, 5 },

entry7 = {"et_chance_piercing", 334, 2, 4, 5 },

entry8 = {"et_missile_adapt", 470, 27, 5, 9 },

entry9 = {"et_chance_piercing", 334, 2, 6, 5 },

entry10 = {"et_hurl_enemy", 1000, 0, 0, 9 },

},

fightDistance = 525.000000,

aspect = "EA_HE_STORM",

cooldown = 0.000000,

soundProfile = 0,

cost_level = 250,

cost_base = 500,

focus_skill_name = "skill_HE_storm_focus",

lore_skill_name = "skill_HE_storm_lore",

spellClass = "cSpellHeEissplitter",

spellcontroltype = "eCAtype_a_effect_cone",

sorting_rank = 2,

})

 he_st_eissplitter ——紅色的位置是“技能名稱”所在

附錄含有游戲中技能所對應(yīng)的名稱

entry9 = {"et_chance_piercing", 334, 2, 6, 5 },, ——紫色是原版entryX所在

entry10 = {"et_hurl_enemy", 1000, 0, 0, 9 }, ——棕色是修改后entryX所在

點(diǎn)擊進(jìn)入3DM《圣域2:黃金版》游戲論壇專區(qū)

友情提示:支持鍵盤左右鍵"←""→"翻頁

玩家點(diǎn)評 0人參與,0條評論)

收藏
違法和不良信息舉報(bào)
分享:

熱門評論

全部評論

3DM自運(yùn)營游戲推薦 更多+