- 類型:即時(shí)戰(zhàn)略
- 發(fā)行: Blizzard Entertainment
- 發(fā)售:2010-07-27
- 開發(fā): Blizzard Entertainment
- 語言:簡(jiǎn)中 | 繁中 | 英文
- 平臺(tái):PC
- 標(biāo)簽:戰(zhàn)爭(zhēng),科幻,太空,RTS
《星際爭(zhēng)霸2》暴雪對(duì)官方第52批Q&A發(fā)布
- 來源:21CN
- 作者:newtype2001
- 編輯:ChunTian
最新暴雪第52批官方問答!這次的官方Q&A距離上次的的51批官方問答距離時(shí)間不算很長(zhǎng),而次官方回答聚焦在[星際2]的地圖編輯器身上具體如何?
1.
Q:Does it still use the JASS language, or perhaps an upgraded version of JASS?
A:StarCraft II uses an entirely new scripting language, which we’ve called Galaxy. This language is very similar to C, and anyone familiar with programming in C will have no trouble picking it up.
問:游戲編輯器是否仍然使用JASS語言來進(jìn)行編輯,或者用的是升級(jí)版的JASS ?
答:[星際2]采用了我們稱之為Galaxy的全新的腳本語言。這種語言與C語言非常像,所以任何熟悉C語言的人要掌握它不會(huì)有太大難度。
2.
Q:Is the language event-driven or object-oriented?
A:The language itself is not object-oriented, although most of the native functionality is based around operating on game objects.
問:這種語言是基于“事件驅(qū)動(dòng)”還是“對(duì)象驅(qū)動(dòng)”的?
答:語言本身不是基于“對(duì)象驅(qū)動(dòng)”的,盡管游戲中大多數(shù)的主要功能是基于游戲?qū)ο髞磉\(yùn)行的。
3.
Q:In comparison to the Warcraft III Editor, how much more, if any, can the GUI of the game be edited (it was extremely limited in Warcraft III)?
A:The in-game UI layout is externalized in data files to a large extent, however there is no editor support for working with these files. So it will be possible to customize the game UI, it just won't be a user-friendly process.
問:和[魔獸3]的編輯器進(jìn)行對(duì)比的話,兩者有多相似呢?如果有的話,那么游戲中的GUI可以進(jìn)行修改么(這在[魔獸3]中是很受限制的 ) ?
答:用戶界面的布局在數(shù)據(jù)文件可以更具體化,從而達(dá)到更大方面的拓展,但是沒有編輯器支持這些文件的運(yùn)行。所以,玩家以后有可能自定義游戲的用戶界面,但是它可能不大好用。
4.
Q:Are there new noteworthy functionalities in the Starcraft II Editor, or will the new editor just have general improvements?
A:I can’t think of a single editor feature from WarCraft III, large or small, which has not been improved in at least some way for StarCraft II.
問:在[星際2]的編輯器中會(huì)有什么新的功能嗎,還是只有以前的編輯器的一般的改進(jìn)?
答:無論大的還是小的,我都找不出在[魔獸3]編輯器的哪些特點(diǎn)在[星際2]里面是沒有得到改進(jìn)的,差別只是改進(jìn)的大小而已。


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