- 類(lèi)型:體育運(yùn)動(dòng)
- 發(fā)行:EA
- 發(fā)售:2017-09-29(PC)
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- 標(biāo)簽:寫(xiě)實(shí),足球,體育
FIFA系列各項(xiàng)數(shù)值的真實(shí)作用 FIFA里名詞是什么意思
- 來(lái)源:land1122
- 作者:奧丁之淵
- 編輯:奧丁之淵

Vision
視野
It’s all very well you being able to spot a pass from your sofa, but if the player you’re controlling can’t see what you’re telling it to do then the pass is going to be off. The higher the score in this attribute, the further the player will be able to see and so the better their passing will be – as long as they have a good Long Pass rating of course.
跟電腦前面意淫一個(gè)傳球很容易,但一個(gè)球員如果看不到目標(biāo),傳球就會(huì)失準(zhǔn)。越高的視野,意味著球員在球場(chǎng)上看得越遠(yuǎn),也意味著他的傳球會(huì)更準(zhǔn)——前提是他長(zhǎng)傳精度足夠 ╮(╯▽╰)╭
Ball Control
控球能力
This determines two things; how well a player initially controls the ball, then how good they are at keeping it under control. It’s another attribute that’s very desirable for dribblers and also for strikers – you could have the best finisher in the world up front, but if he can’t trap a bag of cement then he isn’t going to get goals.
這會(huì)決定兩個(gè)東西:1、球員接球的能力 2、球員帶球時(shí)能把球帶的多好。這是另一項(xiàng)對(duì)于盤(pán)帶型球員還有前鋒來(lái)說(shuō)非常重要的能力——你的球員也許擁有世界上最好的終結(jié)能力,但如果他拿不好球,那指望他得分等于扯淡。
Crossing
傳中
This obviously deals with the accuracy of crosses, but it also determines how easy it is for a player to get the ball in the box in the first place. If your winger keeps getting blocked when you are expecting him to whip the ball in, there’s a good chance he has a poor Crossing score.
顯然,這是個(gè)決定傳中精度的屬性,但這也會(huì)決定一個(gè)球員將球傳入禁區(qū)的成功率。如果你的邊線在你試圖傳中時(shí)不停的被擋掉,很有可能的就是他傳中數(shù)值太差。
Curve
旋轉(zhuǎn)
Dictates how effective a player is at applying curl to crosses, passes and shots. It’s a good attribute to have for any set piece takers; curling corners can be a nightmare to defend against, and curling free-kicks can be tough to save.
這會(huì)決定一個(gè)球員在嘗試傳中、短傳和射門(mén)時(shí)球的旋轉(zhuǎn)速度。對(duì)于任意球主罰者來(lái)說(shuō)更是一項(xiàng)重要的屬性。帶有強(qiáng)烈曲線的角球會(huì)成為防守方的噩夢(mèng),而旋轉(zhuǎn)強(qiáng)烈的任意球也很難被撲救。
Dribbling
球技
Lionel Messi has 97 for this, which may actually be a couple of points too low as this attribute affects how well the player keeps possession of the ball while running with it. I’ve seen him lose it once. Possibly.
梅西這項(xiàng)有97。球技太低的話球員容易在帶球前進(jìn)時(shí)自己把球帶丟。我見(jiàn)到梅西帶丟過(guò)一次, 也許吧 ╭(╯3╰)╮
Finishing
終結(jié)能力
Career Mode managers often largely overlook this essential attribute. Without a high score here, it’s going to be very difficult to find the back of the net consistently. In my opinion, this is easily the most important attribute to consider when you’re scouting for a striker, but keep in mind that it only determines the accuracy of your shooting from inside the box. Shots outside of the box are dealt with by the Long Shots attribute, which we’ll get to in a sec.
生涯模式的經(jīng)理們經(jīng)常會(huì)忽略這一能力的重要性。這項(xiàng)能力不高的球員是很難在比賽中接連不斷的破門(mén)得分的。在我看來(lái),這幾乎是一個(gè)前鋒最重要的屬性,不過(guò)要注意的是這屬性只會(huì)決定球員在禁區(qū)內(nèi)的射門(mén)能力。在禁區(qū)外的射門(mén)能力是由遠(yuǎn)射來(lái)決定的,很快就會(huì)告訴你那是什么。
FK Acc.
任意球精度
Simply, how good a player is at taking free-kicks. Ideally you want your free-kick taker to have a good score for Curve too. Then they really are a weapon from dead balls.
簡(jiǎn)單易懂,任意球罰的怎么樣。最好的情況是你的任意球主罰者力量弧度俱高,那他們就會(huì)成為恐怖的得分武器。
Heading Acc.
頭球精度
The does two things; affects your player’s ability to get their head on the ball, then how accurate that header is going to be. It applies to headed passes as well as headers at goal.
這決定了兩件事,你球員對(duì)高空球的判斷能力,還有你球員頭球的精度。球員在使用腦袋傳球和射門(mén)時(shí)的精度都受這屬性影響。
Long Pass
長(zhǎng)傳
Clearly, the ability to pick out a team-mate that’s far away. This also determines how quickly the ball gets to them – the higher the score, the faster and more accurate the pass will be.
顯然,這是一個(gè)找遠(yuǎn)端隊(duì)友的能力。這也會(huì)決定求飛向接球者的速度——數(shù)值越高,長(zhǎng)傳時(shí)球速和精度就越高。
Long Shots
遠(yuǎn)射
The ability to shoot with accuracy from outside the box. A great attribute for midfielders to have.
從禁區(qū)外得分的能力。對(duì)中場(chǎng)球員來(lái)說(shuō)非常重要。
Marking
盯人
This determines your player’s ability to track and defend against an opposing player. AI players will do this off the ball, and when you’re in control of a defender their Marking stat will affect how good they are at containing.
這會(huì)決定你球員在防守對(duì)方球員時(shí)的能力。AI控制的球員會(huì)在無(wú)球時(shí)主動(dòng)防守,當(dāng)你切換到防守者的時(shí)候,他們的盯人能力將決定他們對(duì)對(duì)方保持壓迫的能力。

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