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塵埃拉力賽 1.2升級(jí)補(bǔ)丁中文翻譯版 性能優(yōu)化來(lái)了

時(shí)間:2016-01-09 15:07:55
  • 來(lái)源:3DM論壇-Astary^琪雅
  • 作者:姜汁可樂(lè)
  • 編輯:ChunTian
0

塵埃拉力賽 1.2升級(jí)補(bǔ)丁中文翻譯版 性能優(yōu)化來(lái)了

今天為大家?guī)?lái)的是塵埃拉力賽1.2升級(jí)補(bǔ)丁中文翻譯版,一起來(lái)看看吧!

Bugfixes:

Fixed several states where the player's Command Ship could get lost.

Fixed a bug that caused a black screen on startup.

Fixed an issue where buildings’ output (energy, inhabitants, logistics, etc.) on arctic and moon regions was subtracted from the total count if these buildings were located outside of a shield radius or heat supply while switching between sectors.

Please note: It might happen that your total population, energy production or logistics balance is going to change dramatically depending on the number of buildings affected by this issue!

Fixed a bug where residences disappeared while being promoted from Executives to Investors.

Pressing ESC multiple times shouldn't break the corporation creation screen anymore.

Fixed several random crashes when switching corporations or loading sectors.

The statue on Viridian Coves can no longer be destroyed by attack drones.

Fixed several bugs that led to a situation where players were not able to continue with their Sector Projects (drone not showing direction, resources not being picked up by ship, quest objects not spawning, etc.).

Fixed several bugs that led to a situation where players were not able to complete optional quests because of a broken unloading/towing behavior.

Construction preview now shows correct logistics values when placing a production building.

Fixed several minor GUI issues on the Conflict Zone Debriefing screen.

Fixed a bug where the logistics preview showed incorrect values when constructing a building.

Onscreen feedback of energy buildings like Fusion Reactor and Gas Power Station now reflects the proper energy sector balance.

Adjusted the voting screen thresholds to properly reflect the actual results.

Adjusted several Infotips.

Audio: Some UI elements didn't always play a sound on activation - this should be fixed now.

Audio: Fixed a bug where audio messages in videos didn't stop when the user switched to desktop.

Audio: The Shield Generator now always plays a sound when being built/destroyed.

All of the above mentioned quest bug fixes should not only be fixed for future corporations but also retroactively for existing savegames.

New Features:

Christmas is coming! Celebrate this year's holidays with special event quests and a new Christmas tree ornamental.

Construction preview now lists all gains and costs for every building.

Effects granted by modules can now be seen within the module object menu.

Object menu of residences now features the total inhabitants, workforce supply, and generated revenue per building.

Changes:

We redesigned the trade route wizard to allow better access to this feature.

Erasing upgraded residences now also grants a construction refund.

Conflict zone mission reminder intervals increased to 1h15min.

Optimizations:

Loading processes are now faster and consume less memory.

Implemented performance optimizations for Intel HD Graphics.

Enhanced reflections (can be toggled in graphics settings).

Seas now also have reflections.

We beautified the sea foam.

Several other performance optimizations.

錯(cuò)誤修正:

修正了幾個(gè)狀態(tài),玩家的命令船可能會(huì)失去。

修正了一個(gè)錯(cuò)誤,造成了一個(gè)黑色的屏幕上啟動(dòng)。

修正了一個(gè)問(wèn)題,在北極和月球地區(qū)的建筑物的輸出(能源,居民,物流等),減去從總計(jì)數(shù),如果這些建筑物位于外部的屏蔽半徑或熱供應(yīng),而部門(mén)之間切換。

請(qǐng)注意:這可能發(fā)生,您的總?cè)丝?,能源生產(chǎn)或物流余額將急劇變化取決于受此問(wèn)題影響的建筑物的數(shù)量!

修正了一個(gè)錯(cuò)誤,住宅消失,而被提拔的高管向投資者。

按Esc鍵多次不應(yīng)該打破公司創(chuàng)建屏幕了。

固定幾個(gè)隨機(jī)崩潰時(shí),開(kāi)關(guān)公司或裝載部門(mén)。

在碧綠色的海灣的雕像可以不再受攻擊無(wú)人機(jī)摧毀。

修正了幾個(gè)錯(cuò)誤導(dǎo)致的情況下,玩家無(wú)法繼續(xù)與他們的部門(mén)項(xiàng)目(無(wú)人機(jī)沒(méi)有顯示方向,資源沒(méi)有被拿起船,任務(wù)不產(chǎn)卵等)。

修正了幾個(gè)錯(cuò)誤導(dǎo)致的情況下,玩家無(wú)法完成可選的任務(wù),因?yàn)橐粋€(gè)破碎的卸載/拖行為。

施工預(yù)覽現(xiàn)在顯示正確的物流價(jià)值觀時(shí),放置一個(gè)生產(chǎn)建設(shè)。

修正了幾個(gè)小圖形的問(wèn)題上的沖突區(qū)述職屏幕。

修正了一個(gè)錯(cuò)誤的物流預(yù)覽顯示不正確的值時(shí),構(gòu)建一個(gè)建筑。

屏幕上的能量反饋的建筑像聚變反應(yīng)堆和天然氣發(fā)電站現(xiàn)在反映正確的能源平衡。

調(diào)整投票屏幕閾值,以正確反映實(shí)際結(jié)果。

調(diào)整后的幾infotips。

音頻:一些用戶界面元素并不總是播放聲音激活-這應(yīng)該是固定的。

音頻:固定的一個(gè)錯(cuò)誤,視頻中的音頻消息并沒(méi)有停止,當(dāng)用戶切換到桌面。

音頻:當(dāng)被建造/摧毀時(shí),盾發(fā)生器總是起著一種聲音。

所有上述任務(wù)bug修復(fù)不僅要確定未來(lái)企業(yè)還要追溯現(xiàn)有的存檔。

新特點(diǎn):

圣誕節(jié)即將到來(lái)!慶祝這一年的節(jié)日特別活動(dòng)的任務(wù)和一個(gè)新的圣誕樹(shù)裝飾。

施工預(yù)覽現(xiàn)在列出了所有的收益和成本的每一個(gè)建筑。

模塊對(duì)象的菜單中可以看到模塊的作用。

住宅的對(duì)象菜單,現(xiàn)在功能的總居民,勞動(dòng)力供給,并產(chǎn)生收入每建筑。

變化:

我們重新設(shè)計(jì)了貿(mào)易路線向?qū)?,以便更好地訪問(wèn)該功能。

擦除升級(jí)的住宅現(xiàn)在還資助建設(shè)退款。

沖突區(qū)的任務(wù)提醒的間隔增加到1h15min。

優(yōu)化:

加載過(guò)程現(xiàn)在更快,消耗更少的內(nèi)存。

英特爾高清顯卡的性能優(yōu)化。

增強(qiáng)的反射(可切換圖形設(shè)置)。

海洋現(xiàn)在也有反射。

我們美化了大海的泡沫。

其他幾個(gè)性能優(yōu)化。




塵埃拉力賽 1.2升級(jí)補(bǔ)丁中文翻譯版 性能優(yōu)化來(lái)了

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  • 類型:賽車游戲
  • 發(fā)行:Codemasters
  • 發(fā)售:2015-12-07(PC)
  • 開(kāi)發(fā):Codemasters Racing Studio
  • 語(yǔ)言:英文 | 多國(guó)
  • 平臺(tái):PC PS4 PS3
  • 標(biāo)簽:競(jìng)速汽車模擬,駕駛

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