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伊多:破碎世界的主人 勛章拿法(小編漢化)

時(shí)間:2013-05-03 10:42:11
  • 來(lái)源:3DM論壇-fcz1234
  • 作者:fcz1234
  • 編輯:ChunTian
0

從網(wǎng)上找來(lái)的英文版,為了方便大眾小編就斗膽翻譯一下了,請(qǐng)各位見(jiàn)諒~

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補(bǔ)充下這是前代genesis的設(shè)定,估計(jì)還是能適用這代

一個(gè)士兵最多只能擁有3個(gè)

一個(gè)士兵一場(chǎng)戰(zhàn)斗只能拿一個(gè)勛章,若隨機(jī)出來(lái)結(jié)果可以拿多個(gè)的話,以此表順序高低決定優(yōu)先權(quán)

一場(chǎng)戰(zhàn)斗可以有多個(gè)士兵拿勛章

注解:

(1)RangedKills,RangedDamage: 含魔法攻擊(Magic Shot)

(2)Attack,CounterAttack,RangedAttack,Ammos,MapMorale: 開(kāi)戰(zhàn)前的數(shù)值,不含來(lái)自英雄和士氣的加成

(3)

Random(x)>=y:隨機(jī)值,即先滿足前面條件后再用這算式隨機(jī)算出能否拿到

以HERO'S CROSS為例,須先滿足

MeleeKills + RangedKills > 4

DamageReceived >= MaxLife * 2 / 3

這兩條件后,再用下面算式去取決是否能拿到

如果Random(11+4)>=13就是(11+4-13)/(11+4)=13% ("="部分估計(jì)得無(wú)視)

Random(NumXXXX + 1) == 0:已有一個(gè)相同勛章難度提高2倍(估計(jì)是機(jī)率再除2),已有兩個(gè)相同勛章難度提高3倍(估計(jì)是機(jī)率再除3)

(4)undead生物如:Ghoul,Skeleton,Vampire,Zombie,Ghost無(wú)法拿到勛章

(5)"Simplified description:"部分為俄文機(jī)翻

HERO'S CROSS:  英雄十字勛章

Attack+2,Counterattack+2,Armor+1,Resistance+1.Gold Unkeep+10. 攻擊+2 反擊+2 裝甲+1 抵抗+1黃金獲得+10

MeleeKills + RangedKills > 4 近戰(zhàn)殺敵+遠(yuǎn)程射殺>4

DamageReceived >= MaxLife * 2 / 3 遭受的傷害>=最大生命值的2/3

Random(11 + MeleeKills + RangedKills) >= 13 隨機(jī)(11+近戰(zhàn)殺敵+遠(yuǎn)程射殺)>=13

Simplified description:(簡(jiǎn)單說(shuō)明)

Unit can get a medal if he kills at least 5 enemies in battle and take damage no less than 2/3 of the maximum number of lives.  Chance obtain, depending on the number of deaths:如果單位在戰(zhàn)斗中至少擊殺了五人就有可能獲得這個(gè)勛章,并且要受到大于或等于自己生命值三分之二的傷害,獲得的機(jī)會(huì)大小取決于殺人數(shù)量。

Kills Ver%

5    19

6    24

7    28

8    32

9    35

10  38

16  52

20  58

STAR OF THE MAGE:魔法之星勛章

Ranged Attack+1,Energy Control+1.Gold Unkeep+5,Gem Unkeep+1.遠(yuǎn)程攻擊+1 能力控制+1 黃金獲得+5 鉆石獲得+5

MagicShotAbility > 0 魔法射擊能力>0

RangedDamage >= 3 * RangedAttack 造成的遠(yuǎn)程傷害>=3倍遠(yuǎn)程攻擊

RangedKills > 1 遠(yuǎn)距離擊殺>1

Random(21 + RangedDamage + 5 * RangedKills - 3 * RangedAttack * Ammos) >= 30 隨機(jī)(21+遠(yuǎn)程傷害+5*遠(yuǎn)程擊殺-3*遠(yuǎn)程攻擊*裝甲)

Random(NumMageMedals + 1) == 0隨機(jī)(數(shù)字法師獎(jiǎng)牌+1)=0【沒(méi)玩過(guò)游戲這個(gè)NumMageMedals到底是啥··】

Simplified description:(簡(jiǎn)單說(shuō)明就不翻譯了··和上面的計(jì)算公式差不多一個(gè)意思就是修飾了一下)

The medal may receive unit-magician, who killed at least one enemy and inflicted the damage to 3 times its range attack.

The more damage done and the number of enemies killed, the higher the probability of getting a medal.

Also, the probability depends on the amount already received by this business unit of medals "Star Magician": for 1 coin the probability of getting a medal less than a factor of 2, with 2 medals - 3 times.

ORDER OF THE MARKSMAN:秩序的射手勛章

Accuracy+1,Ranged Attack+1.Gold Unkeep+8.精確度+1 遠(yuǎn)程攻擊+1 黃金獲得+8

Ammos > 2 彈藥數(shù)>2

MagicShotAbility == 0 魔法射擊能力=0

RangedDamage >= 3 * RangedAttack 造成的遠(yuǎn)程傷害>=3倍遠(yuǎn)程攻擊力

RangedKills > 1 遠(yuǎn)程擊殺>1

Random(21 + RangedDamage + 5 * RangedKills - 3 * RangedAttack * Ammos) >= 30 隨機(jī)(21+遠(yuǎn)程傷害+5*遠(yuǎn)程擊殺-3*遠(yuǎn)程攻擊*裝甲)

Random(NumSniperMedals + 1) == 0隨機(jī)(數(shù)字射手獎(jiǎng)牌+1)=0

Simplified description:

The medal may receive unit-arrows (not a magician, not a barbarian / spear), who killed at least one enemy and inflicted the damage to 3 times its range attack. The more damage done and the number of enemies killed, the higher the probability of getting a medal. Also, the probability depends on the amount already received by this business unit medal "Order of the Sniper": for 1 coin the probability of getting a medal less than a factor of 2, with 2 medals - 3 times.

HEALER'S MEDAL:治療者勛章

Healing+2,Ammo+1.Gold Unkeep+3,Gem Unkeep+1.治療量+2 裝甲+1 黃金獲得+3 鉆石獲得+1

HealingAbility > 0 治療能力>0

HealedLife >= 3 * HealingAbility 已治療量>=3倍治療能力(也就是說(shuō)你biu一下能加10滴血·這一場(chǎng)戰(zhàn)斗你至少要給別人加30滴血)

Random(21 + HealedLife - HealingAbility * 3) >= 20 隨機(jī)(21+已治療量-3倍治療能力)>=20

Random(NumHealingMedals + 1) == 0 隨機(jī)(數(shù)字射治療獎(jiǎng)牌+1)=0

Simplified description:

The medal is available to any physician, heal number of health at 3 times the value of its healing abilities. The more health healed - the higher the probability of getting a medal. Also, the probability depends on the amount already received by this business unit of medals "Medal Healer": for 1 coin the probability of getting a medal less than a factor of 2, with 2 medals - 3 times.

WILL FOR VICTORY ORDER: 勝利秩序之愿勛章

Attack+2,Counterattack+2.Gold Unkeep+5.攻擊+2 反擊+2 黃金獲得+5

MeleeDamage > 3 * (Attack + CounterAttack) 近戰(zhàn)傷害>3倍(攻擊+反擊)

Random(21 + MeleeDamage - 3 * (Attack + CounterAttack)) >= 20 隨機(jī)(21+近戰(zhàn)傷害-3(攻擊+反擊))>=20

Simplified description:

The medal is available to any unit that inflicted the damage total of 3 times the amount of his attacks and counterattacks. The greater the damage inflicted - the greater the probability of getting a medal

MEDAL FOR RESILIENCE:堅(jiān)韌勛章

Hit Points+4,Defense+1,Counterattack+1.Gold Upkeep+4.生命點(diǎn)+4 防御+1 反擊+1 黃金獲得+4

TotalDamageReceived >= MaxLife 總生命恢復(fù)量>=最大生命值

MeleeKills + RangedKills > 0 近戰(zhàn)擊殺+遠(yuǎn)程擊殺>0

Random(21 + TotalDamageReceived - MaxLife) >= 20 隨機(jī)(21+總生命恢復(fù)量-最大生命值)>=20

Simplified description:

The medal is available to any unit, won the battle damage exceeding its maximum HP. The more damage that you receive - the more the likelihood of the coin.

ORDER OF THE VICTOR:秩序的勝利勛章

Hit Points+5,Morale+3,Attack+2,Counterattack+1.Gold Unkeep+10.生命點(diǎn)+5 士氣+3 攻擊+2 反擊+1 黃金獲得+10

floor(TotalAllies / AliveAllies) > 5 擊到(總友軍數(shù)/存活友軍數(shù))>5(不知道是不是這么個(gè)意思···)

MeleeKills + RangedKills > 0 近戰(zhàn)擊殺+遠(yuǎn)程擊殺>0

Random(21 + TotalAllies + MeleeKills + RangedKills) >= 20 隨機(jī)(21+總友軍數(shù)+近戰(zhàn)擊殺+遠(yuǎn)程擊殺)>=20

Simplified description:

The medal can get a unit, a survivor in the battle, killing at least 80% of his army (for example, in the army of 5 units + hero survived only 1 unit + character). The more enemies killed the unit and the larger units was in the army before the battle - the higher the probability of getting a medal.

MEDAL FOR RESOLUTION:決心勛章

Resistance+2,Morale+2.Gold Unkeep+3.抵抗+2 士氣+2 黃金獲得+3

SpellDamageReceived > CurrentLife/2 受到的法術(shù)傷害>現(xiàn)存生命值/2

MeleeKills + RangedKills > 0 近戰(zhàn)擊殺+遠(yuǎn)程擊殺>0

Random(21 + SpellDamageReceived - CurrentLife/2) >= 20 隨機(jī)(21+受到的法術(shù)傷害>現(xiàn)存生命值/2)>=20

Simplified description:

The medal is available to any unit that has received a lot of damage from spells in battle and killed at least one enemy. The more damage that you receive and the less is left of life of the unit - the greater the probability of getting a medal. Bug?? Perhaps in the implementation of this and the next two medals is a bug - instead of max. The Meaning of Life is the current value of Life. The condition of receipt would look logical if a certain type of damage was beaten out half of life.

ORDER OF THE DEFENDER:秩序的防御者勛章

Defense+2,Counterattack+1.Gold Unkeep+4. 防御+2 反擊+1 黃金獲得+4

MeleeDamageReceived > CurrentLife/2 受到的近戰(zhàn)傷害>現(xiàn)在生命值/2

MeleeKills > 0 近戰(zhàn)擊殺>0

Random(21 + MeleeDamageReceived - CurrentLife/2) >= 20 隨機(jī)(21+受到的近戰(zhàn)傷害>現(xiàn)存生命值/2)>=20

Simplified description:

The medal is available to any unit that has received a lot of melee damage and killed in the melee at least one enemy. The more damage that you receive and the less is left of life of the unit - the greater the probability of getting a medal.

MEDAL FOR AGILITY:敏捷勛章

Ranged Defense+2,Stamina+2.Gold Unkeep+3.遠(yuǎn)程攻擊防御+2 耐力+2 黃金獲得+3

RangedDamageReceived > CurrentLife/2 受到的遠(yuǎn)程傷害>現(xiàn)在生命值/2

MeleeKills + RangedKills > 0 近戰(zhàn)擊殺+遠(yuǎn)程擊殺>0

Random(21 + RangedDamageReceived - CurrentLife/2) >= 20 隨機(jī)(21+受到的遠(yuǎn)程傷害>現(xiàn)存生命值/2)>=20

Simplified description:

The medal is available to any unit that has received a lot of damage from ranged attacks and killed at least one enemy. The more damage that you receive and the less is left of life of the unit - the greater the probability of getting a medal.

MEDAL FOR COURAGE:勇氣勛章

Morale+4,Attack+1.Gold Upkeep+3.士氣+4 攻擊+1 黃金獲得+3

CurrentMorale - MaxMorale - MapMorale/2 > 5 現(xiàn)存士氣-最大士氣-地圖士氣/2>5

MeleeKills + RangedKills > 0 近戰(zhàn)擊殺+范圍擊殺=0

Random(21 + CurrentMorale - MaxMorale) >= 30 隨機(jī)(21+現(xiàn)存士氣-最大士氣)>=30

Simplified description:

The medal is available to any unit that has collected morale in battle by 5 or more above the maximum value and killed at least one enemy.

The more scored above the high morale - the greater the likelihood of the coin.  

MEDAL FOR ZEAL:熱忱勛章

Stamina+3,Counterattack+1.Gold Unkeep+3.耐力+3 反擊+1 黃金獲得+3

UsedStamina >= MaxStamina 已使用的耐力>=最大耐力

Random(21 + UsedStamina - MaxStamina) >= 20 隨機(jī)(21+已使用的耐力-最大耐力)>=20

Simplified description:

The medal is available to any unit and spent a total of more endurance than he was before the battle. The more endurance spent - the more the likelihood of the coin.

BATTLEMAGE'S BADGE:戰(zhàn)斗法師徽章

Ammo+2,Stamina+2.Gold Unkeep+4,Gem Unkeep+1.彈藥+2 耐力+2 黃金獲得+4 鉆石獲得+1

SpellsStamina >= 3

RangedKills > 0

Random(10 + SpellsStamina + RangedKills) >= 10

Random(NumBattlemageBadges + 1) == 0

Simplified description:

The medal can get a unit, having spent a spell book to use at least 3 stamina and killed at least one enemy in long-range combat. The more spent stamina and make a killing, the higher the chance. Also, the probability depends on the amount already received by this business unit of medals "Sign Wizard": for 1 coin the probability of getting a medal less than a factor of 2, with 2 medals - 3 times.

FIRE PENNANT:火之戰(zhàn)旗

Ammo+1,Resistance+1,and +3 to the Fire Arrow Skill.Gold Unkeep+7,Gem Unkeep+1.彈藥+1 抵抗+1 火焰箭技能+3 黃金獲得+7 鉆石獲得+1

Ammo > 2 彈藥>@

RangedAttack > 0 遠(yuǎn)程攻擊>0

RangedDamage >= RangedAttack * 3 造成的遠(yuǎn)程傷害>=3倍遠(yuǎn)程攻擊力

MagicShot == 0 魔法設(shè)計(jì)=0

RangedKills > 1 遠(yuǎn)程擊殺>1

DamageReceived >= MaxLife * 2 / 3 受到的遠(yuǎn)程傷害>最大生命值得3分之2

Random(21 + RangedDamage + 5 * RangedKills - 3 * RangedAttack * Ammo) >= 30 隨機(jī)(21+遠(yuǎn)程傷害+5倍遠(yuǎn)程擊殺-3*范圍攻擊力*彈藥)>=30

Random(NumFirePennants + 1) == 0 隨機(jī)(數(shù)字火之戰(zhàn)旗+1)=0(還是不知道啥玩意····)

Simplified description:

The medal is available to any infantry unit with a non-magical attacks, and at least three shells, not including the bonus from the skill of the hero, who inflicted the damage no less than three times the value of the shooting attack without bonuses character and morality, has committed at least two murders and get hit by at least 2 / 3 health

Also, the probability depends on the amount already received by this business unit of medals "pennant Fire": with one coin the probability of getting a medal less than a factor of 2, with 2 medals - 3 times.

6.5
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  • 類(lèi)型:策略游戲
  • 發(fā)行:Snowbird Games
  • 發(fā)售:2013-04-19
  • 開(kāi)發(fā):Snowbird Games
  • 語(yǔ)言:簡(jiǎn)中 | 英文
  • 平臺(tái):PC
  • 標(biāo)簽:回合制戰(zhàn)棋

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